32nd Alley: Exploring the Differences in Real-time Rendering Performance and Pre-rendered Performance Approaches Through the Application of Techniques to One CG Set
Savannah, Georgia: Savannah College of Art and Design
Thesis (M.F.A.) -- Animation
Savannah College of Art and Design -- Department of Animation
Includes bibliographical references (pages 121-126).
"Rendering is one of the most significant processes of CGI production. Every render engine has its own characteristics and specialties which influence the final result of the film. Compared with real-time rendering and pre-rendering, there are some artistic impacts that could be affected because of the different principles of render engines, such as the render quality, lighting, textures, and visual effects. Eventually, those impacts could cause major differences for the final work. The ability to explore the differences in real-time between rendered and pre-rendered content could provide important insights for CG artists to better direct their films. To explore this concept, I will be developing a CG scene based on science fiction and divided into two parts with the purpose of highlighting how the render performance could be affected by artists under different render methods." --Abstract
CHAIR: Warman, Bernardo
Gaynor, Bridget A.
2 online resources: 1 PDF (Thesis, 128 pages, color illustrations) + 1 mp4 film (Visual component, approximately 2 min., sound, color)
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