Virtual Reality and Motion Capture: Embodying an Avatar in the Virtual World
Savannah, Georgia: Savannah College of Art and Design
Thesis (M.F.A.) -- Visual Effects
Savannah College of Art and Design -- Visual Effects
Bibliographical references: pages 35-37.
Includes the author's narrated film of the process of embodying an avatar in a real-time virtual environment.
"Exploring methods of combining virtual reality and motion capture for the sake of embodying an avatar in the virtual world is the goal. Passive marker optical and inertial measurement unit motion capture systems are compared and contrasted in their abilities of achieving this goal. Having an avatar during virtual experiences increases the level of immersion and opens the door to more complex interactions."
Keywords: virtual reality, motion capture, passive marker optical, IMU sensors, avatar, real time rendering, game engine, interaction, immersion
CHAIR: Fowler, Deborah
Chaney, Michael Jackson
PDF : 37 pages, color illustrations + WMV : sound, color
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