-
The Reprobates is a feature-length screenplay, a psychological thriller with Southern Gothic undertones. The story focuses on a small “congregation” of poor Tennesseans in the modern day: Ned, a black war veteran given to begging for drug money; Rae, a nihilistic hooker; Carter, a recent parolee with a dark past; and Jacob, their preacher, a man convinced that humanity is divided into the elect—those chosen by God for eternal salvation—and the reprobate—those chosen for damnation. Jacob’s is the church of reprobation, resigned to their inevitable doom, and faced with a frightening question: what if some of us were meant to do evil?
Attached item(s):
-
Across the world, 4 billion people are struggling to overcome poverty. New ideas in capitalism are changing thousands of lives by bringing together non-government organizations, government organizations, and private companies to create industry that provides jobs to people in need. This philosophy recognizes the need for socially responsible manufacturing practices without denying the company from earning a profit. The furniture and design industry earns billions of dollars in profits annually (CIA World Factbook), but it is still mainly operating under traditional manufacturing practices that often exploit factory workers in developing nations. This thesis explores how the design industry can benefit from a socially responsible business model.
Attached item(s):
-
Works cited: pages 50-51
Attached item(s):
-
Includes bibliographical references.
Attached item(s):
-
Bibliography: pages 66-67
Attached item(s):
-
Bibliography: pages 26-27
Attached item(s):
- 8 images
- 1 document
- 2 videos

-
Bibliography: pages 26-27
Attached item(s):
-
Bibliography: pages 24-27
Attached item(s):
- 1 document
- 1 video

-
Bibliography: pages 23-25
Attached item(s):
- 1 document
- 1 video

-
Includes bibliographical references (p.151-156).
Attached item(s):
-
Includes bibliographical references (p.50-52).
Attached item(s):
-
"This thesis details my experiences traveling abroad and how they have aided in my ability to combat Obsessive Compulsive Disorder and anxiety, to grow into adulthood, and to gain footing in where I am headed in life."
Attached item(s):
-
Includes bibliographical references (p.34-36).
Attached item(s):
-
This paper will look at crafts and try to understand their relevance in today's modern high tech culture. This will be done by looking at the link between crafts and social movements both in the past and in the present. This examination will help prove that the genuine feel and aesthetic of handmade is important in the art and goods that surrounds us every day, like illustration. The feel of handmade becomes especially important when connected with viewers living in uncertain times like those created by the recent recession and the fast paced development of ever newer digital technology that has the looming potential to dehumanize everything from jobs, to art, to socializing. This paper will start by reviewing the history of craft and social movements in order to gain a better understanding of current trends. The paper will then look at what is happening in the digital age in relation to previous social movements and will try to show how technology can be used productively in the attainment, distribution, and continuing of handmade works and craft traditions.
Attached item(s):
-
Includes bibliographical references (p. 66-69).
Attached item(s):
-
Bibliography: pages 97-101
Attached item(s):
- 1 document
- 1 video

-
Includes bibliographical references (p.35-38).
Attached item(s):
- 1 document
- 1 video

-
As medicine advances, people suffering from chronic illnesses do not only cope, but can thrive and still enjoy independence. With evidence based design research, existing facilities are sustainably retrofitted so that sufferers and physicians go through treatment effectively. People suffering from mental health illnesses such as schizophrenia, have more treatment options than ever before, and are accommodated with more inspiring facilities and spaces.
Attached item(s):
-
The computer’s ability to emulate the qualities of older mechanical tools has made the use of these tools increasingly obsolete in the field of graphic design. Software applications now run our industry, yet our educational institutions continue to teach traditional design techniques and stress the importance of designing with these older mechanical tools, often as a prerequisite to computer aided design and as a means of ideation prior to working on a computer. This may have been an effective means of teaching in the early stages of the digital revolution, but today’s students must be able to demonstrate proficiency and an understanding of a vast amount of complex software to enter the current work force. This thesis will show that software education should be a top priority in today’s graphic design curriculum. Software and hardware advancements have made the computer capable of standing alone as an educational tool without prior knowledge of older methodologies as well as being a capable tool in the cognitive ideation process.
Attached item(s):
-
Includes bibliographical references (p.36-43).
Attached item(s):
- 2 documents
- 1 video

-
Includes bibliographical references (pages 18-20)
Attached item(s):
- 1 document
- 1 video

-
Includes bibliographical references (p.53-54).
Attached item(s):
-
Bibliography: pages 50-51
Attached item(s):
- 1 document
- 1 video

-
Includes bibliographical references: pages 27-28
Attached item(s):
- 1 document
- 1 video
