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Dragon's Lair II: Time Warp is a video game created by Don Bluth and studio. After the success of Dragon’s Lair, the studio began developing Dragon’s Lair II: Time Warp in 1983. It takes place years after the original; Dirk and Daphne have married and produced numerous children. When Daphne is kidnapped by the evil wizard, Mordroc, Dirk must save her. The game was not released until 1991 as an arcade game. The gameplay differs from the original in that it was linear instead of random and the player was able to collect treasure and extra points. Dirk progresses through seven dimensions with the help of a time machine, until he gets to the final battle with Mordroc’s minions. Another level with Dirk on a pirate ship was storyboarded for the game, but omitted from the 1991 release.
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After the success of Dragon’s Lair, the studio began developing Dragon’s Lair II: Time Warp in 1983. It takes place years after the original; Dirk and Daphne have married and produced numerous children. When Daphne is kidnapped by the evil wizard, Mordroc, Dirk must save her. The game was not released until 1991 as an arcade game. The game play differs from the original in that the original was linear rather than random, and the player was now able to collect treasure and extra points. Dirk progresses through seven dimensions with the help of a time machine, until he gets to the final battle with Mordroc’s minions. Another level with Dirk on a pirate ship was storyboarded for the game but omitted from the 1991 release.
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Dragon's Lair II: Time Warp is a video game created by Don Bluth and studio. After the success of Dragon’s Lair, the studio began developing Dragon’s Lair II: Time Warp in 1983. It takes place years after the original; Dirk and Daphne have married and produced numerous children. When Daphne is kidnapped by the evil wizard, Mordroc, Dirk must save her. The game was not released until 1991 as an arcade game. The gameplay differs from the original in that it was linear instead of random and the player was able to collect treasure and extra points. Dirk progresses through seven dimensions with the help of a time machine, until he gets to the final battle with Mordroc’s minions. Another level with Dirk on a pirate ship was storyboarded for the game, but omitted from the 1991 release.
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Dragon's Lair II: Time Warp is a video game created by Don Bluth and studio. After the success of Dragon’s Lair, the studio began developing Dragon’s Lair II: Time Warp in 1983. It takes place years after the original; Dirk and Daphne have married and produced numerous children. When Daphne is kidnapped by the evil wizard, Mordroc, Dirk must save her. The game was not released until 1991 as an arcade game. The gameplay differs from the original in that it was linear instead of random and the player was able to collect treasure and extra points. Dirk progresses through seven dimensions with the help of a time machine, until he gets to the final battle with Mordroc’s minions. Another level with Dirk on a pirate ship was storyboarded for the game, but omitted from the 1991 release.
Attached item(s):
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After the success of Dragon’s Lair, the studio began developing Dragon’s Lair II: Time Warp in 1983. It takes place years after the original; Dirk and Daphne have married and produced numerous children. When Daphne is kidnapped by the evil wizard, Mordroc, Dirk must save her. The game was not released until 1991 as an arcade game. The gameplay differs from the original in that it was linear instead of random and the player was able to collect treasure and extra points. Dirk progresses through seven dimensions with the help of a time machine, until he gets to the final battle with Mordroc’s minions.
Attached item(s):
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After the success of Dragon’s Lair, the studio began developing Dragon’s Lair II: Time Warp in 1983. It takes place years after the original; Dirk and Daphne have married and produced numerous children. When Daphne is kidnapped by the evil wizard, Mordroc, Dirk must save her. The game was not released until 1991 as an arcade game. The gameplay differs from the original in that it was linear instead of random and the player was able to collect treasure and extra points. Dirk progresses through seven dimensions with the help of a time machine, until he gets to the final battle with Mordroc’s minions. Another level with Dirk on a pirate ship was story boarded for the game, but omitted from the 1991 release.
Attached item(s):
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After the success of Dragon’s Lair, the studio began developing Dragon’s Lair II: Time Warp in 1983. It takes place years after the original; Dirk and Daphne have married and produced numerous children. When Daphne is kidnapped by the evil wizard, Mordroc, Dirk must save her. The game was not released until 1991 as an arcade game. The gameplay differs from the original in that it was linear instead of random and the player was able to collect treasure and extra points. Dirk progresses through seven dimensions with the help of a time machine, until he gets to the final battle with Mordroc’s minions. Another level with Dirk on a pirate ship was story boarded for the game, but omitted from the 1991 release. Painted backgrounds, gouache on board.
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After the success of Dragon’s Lair, the studio began developing Dragon’s Lair II: Time Warp in 1983. It takes place years after the original; Dirk and Daphne have married and produced numerous children. When Daphne is kidnapped by the evil wizard, Mordroc, Dirk must save her. The game was not released until 1991 as an arcade game. The gameplay differs from the original in that it was linear instead of random and the player was able to collect treasure and extra points. Dirk progresses through seven dimensions with the help of a time machine, until he gets to the final battle with Mordroc’s minions. Another level with Dirk on a pirate ship was story boarded for the game, but omitted from the 1991 release.
Attached item(s):
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After the success of Dragon’s Lair, the studio began developing Dragon’s Lair II: Time Warp in 1983. It takes place years after the original; Dirk and Daphne have married and produced numerous children. When Daphne is kidnapped by the evil wizard, Mordroc, Dirk must save her. The game was not released until 1991 as an arcade game. The gameplay differs from the original in that it was linear instead of random and the player was able to collect treasure and extra points. Dirk progresses through seven dimensions with the help of a time machine, until he gets to the final battle with Mordroc’s minions. Another level with Dirk on a pirate ship was storyboarded for the game, but omitted from the 1991 release.
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Dragon's Lair, originally released in 1983, was a video game created for laserdisc. It featured Dirk the Daring on a quest to rescue Princess Daphne from the evil dragon Singe, who had locked her in a wizard's castle. The game was developed by Rick Dyer of Advanced Microcomputer Systems. He had created storyboards to map out the game play, but realized quality animation was needed to complete the project and brought the plans to Don Bluth and his new studio. The budget was so small that the studio animators used their own voices instead of voice actors and each other as models. Princess Daphne was based on Playboy Magazine photos and Marilyn Monroe’s face. The game was an immediate success, but the laserdisc format was not long-lived due to the high cost of production.
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Dragon's Lair, originally released in 1983, was a video game created for laserdisc. It featured Dirk the Daring on a quest to rescue Princess Daphne from the evil dragon Singe, who had locked her in a wizard's castle. The game was developed by Rick Dyer of Advanced Microcomputer Systems. He had created storyboards to map out the game play, but realized quality animation was needed to complete the project and brought the plans to Don Bluth and his new studio. The budget was so small that the studio animators used their own voices instead of voice actors and each other as models. Princess Daphne was based on Playboy Magazine photos and Marilyn Monroe’s face. The game was an immediate success, but the laserdisc format was not long-lived due to the high cost of production.
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Dragon's Lair, originally released in 1983, was a video game created for laserdisc. It featured Dirk the Daring on a quest to rescue Princess Daphne from the evil dragon Singe, who had locked her in a wizard's castle. The game was developed by Rick Dyer of Advanced Microcomputer Systems. He had created storyboards to map out the game play, but realized quality animation was needed to complete the project and brought the plans to Don Bluth and his new studio. The budget was so small that the studio animators used their own voices instead of voice actors and each other as models. Princess Daphne was based on Playboy Magazine photos and Marilyn Monroe’s face. The game was an immediate success, but the laserdisc format was not long-lived due to the high cost of production.
Attached item(s):
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Dragon's Lair, originally released in 1983, was a video game created for laserdisc. It featured Dirk the Daring on a quest to rescue Princess Daphne from the evil dragon Singe, who had locked her in a wizard's castle. The game was developed by Rick Dyer of Advanced Microcomputer Systems. He had created storyboards to map out the game play, but realized quality animation was needed to complete the project and brought the plans to Don Bluth and his new studio. The budget was so small that the studio animators used their own voices instead of voice actors and each other as models. Princess Daphne was based on Playboy Magazine photos and Marilyn Monroe’s face. The game was an immediate success, but the laserdisc format was not long-lived due to the high cost of production.
Attached item(s):
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Dragon's Lair, originally released in 1983, was a video game created for laserdisc. It featured Dirk the Daring on a quest to rescue Princess Daphne from the evil dragon Singe, who had locked her in a wizard's castle. The game was developed by Rick Dyer of Advanced Microcomputer Systems. He had created storyboards to map out the game play, but realized quality animation was needed to complete the project and brought the plans to Don Bluth and his new studio. The budget was so small that the studio animators used their own voices instead of voice actors and each other as models. Princess Daphne was based on Playboy Magazine photos and Marilyn Monroe’s face. The game was an immediate success, but the laserdisc format was not long-lived due to the high cost of production.
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Dragon's Lair, originally released in 1983, was a video game created for laserdisc. It featured Dirk the Daring on a quest to rescue Princess Daphne from the evil dragon Singe, who had locked her in a wizard's castle. The game was developed by Rick Dyer of Advanced Microcomputer Systems. He had created storyboards to map out the game play, but realized quality animation was needed to complete the project and brought the plans to Don Bluth and his new studio. The budget was so small that the studio animators used their own voices instead of voice actors and each other as models. Princess Daphne was based on Playboy Magazine photos and Marilyn Monroe’s face. The game was an immediate success, but the laserdisc format was not long-lived due to the high cost of production.
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This character design for "Catbats" comes from a video game concept called "Jawbreaker" that was not released.
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The studio planned animated features with the theme of whales on two separate occasions. The collection contains drawings, photographs, photocopies, cels, character designs, environments, and other items used in developing the both The Song of the Ice Whale and The Little Blue Whale. Reminiscent of the Little Blue Whale, the concept they worked on with Robert Towne, The Song of the Ice Whale was based on the incident in the arctic when, in 1989, three gray whales were caught in the rapidly forming ice at Point Barrow, Alaska. Countries around the world spent millions of dollars and worked together to free the whales before they perished. Unfortunately, the feature never got much past the planning stage.
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A tribute to Winsor McCay, pioneering American animator and cartoonist, by an unknown artist or artists from the Sullivan Bluth Studios in Ireland in 1990. Characters from animated features by Don Bluth and the various studios that produced them include those from All Dogs Go to Heaven, The Land Before Time, An American Tail,and The Secret of NIMH. Presented in the style of McCay and combining the format and main character of Little Nemo in Slumberland, the broadside also uses images from McCay's animated film, Gertie the Dinosaur, featuring an image of McCay himself in Gertie's mouth.
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In 2004, Don Bluth was hired as a consultant for Namco to assist in designing a game with the working title Pac-Man Adventures. Bluth created character designs and environments for this project. The small collection of materials found for this project include art work, notes on game design, contract information, back story notes on the characters, descriptions of the various environments, correspondence and emails between Namco, Don Bluth Films, and Blitz Games. No information is included as to whether Bluth’s designs and characters were used. Pac-Man Adventures was not released, but Pac-Man World 3 contains a lot of the elements from the Pac-Man project Bluth worked on. From the emails, it is known that Don Bluth designed all art work coded DB, and other artwork was from Blitz. Here is some of the art work from the project. We have chosen to only display those from Don Bluth Films, coded DB-D for Don Bluth-Design.
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This clip was produced from animation drawings held by the Don Bluth Collection of Animation at the Savannah College of Art and Design's Jen Library. "Piper" was an early project that was never finished. The animation was drawn by Don Bluth in 1974. This clip was compiled by Severin Piehl, an animation major at SCAD. © Don Bluth, 1974, used with permission.
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Painted color keys, some with one or more cel overlays, depicting key scenes from Sequence 100 of Rock-A-Doodle. Rock-A-Doodle is a re-imagining of Geoffrey Chaucer's "The Nun's Priest's Tale of the Cock and the Hen, Chauntecleer and Pertelote." Tricked into forgetting to crow at sunrise one morning by the Grand Duke of Owls, the rooster Chanticleer leaves the farm in shame, an event that triggers a perpetual rainstorm. Chanticleer's friends from the farm soon make their way to Las Vegas, in hopes of bringing Chanticleer back to save their home from the coming flood.
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Painted color key, gouache on board, depicting a vertical pan view of the Las Vegas strip. Item is presented as background only and with cel overlay. Rock-A-Doodle is a re-imagining of Geoffrey Chaucer's "The Nun's Priest's Tale of the Cock and the Hen, Chauntecleer and Pertelote." Tricked into forgetting to crow at sunrise one morning by the Grand Duke of Owls, the rooster Chanticleer leaves the farm in shame, an event that triggers a perpetual rainstorm. Chanticleer's friends from the farm soon make their way to Las Vegas, in hopes of bringing Chanticleer back to save their home from the coming flood.
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Painted color keys, some presented with cel overlay, depicting key scenes from Sequence 130 of Rock-A-Doodle. Rock-A-Doodle is a re-imagining of Geoffrey Chaucer's "The Nun's Priest's Tale of the Cock and the Hen, Chauntecleer and Pertelote." Tricked into forgetting to crow at sunrise one morning by the Grand Duke of Owls, the rooster Chanticleer leaves the farm in shame, an event that triggers a perpetual rainstorm. Chanticleer's friends from the farm soon make their way to Las Vegas, in hopes of bringing Chanticleer back to save their home from the coming flood.
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Satyrday was a concept that did not get very far. There are three title boards with overlays. If other art work was done for this, it has not yet been found. Satyrday was to be based on the book by the same name by Stephen Bauer. The book has a very interesting premise. An evil owl and his minions, the ravens, kidnap the moon. A satyr and a boy he has raised from infancy, with the assistance of one raven and a magical white fox, set forth to save the moon.
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