Stadium Crowd Tool in Houdini with Key-Frameable Motion Controls
Savannah, Ga. : Savannah College of Art and Design
Thesis (M.F.A.) -- Visual Effects
Savannah College of Art and Design -- Department of Visual Effects
Includes bibliographical references (p.32-33).
Includes visual effects demo.
Due to Houdini’s procedural power, Houdini has participated in the production pipeline for generating crowd simulation in films and commercials by visual effects studios. A crowd simulation tool developed within Houdini would enable artists to create stadium crowds using Houdini as the primary software. Custom parameters are built in the tool allowing artists to set keys along the timeline for controlling the actions of the stadium crowds. The placement function of the tool is designed for a quick generation of the stadium stands with agents positioned on top of the structure accordingly. With this tool, artists would be able to create stadium crowds with minimum amount of preparation time.
CHAIR: Fowler, Deborah
Text, Visual Effects Demo
PDF : 38 p. : ill; WMV
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