An Object-Level Destruction Tool in Houdini
Savannah, Ga. : Savannah College of Art and Design
Thesis (M.F.A.) -- Visual Effects
Savannah College of Art and Design -- Department of Visual Effects
Includes bibliographical references (p. 26).
Includes untitled visual effects demo.
Thesis Document Award nominee
"Destruction tools in Houdini have been successfully used to create visual effects in production but are time consuming. Creating a destruction tool within Houdini that allows effects artists to shatter multiple buildings quickly and visualize these fractured pieces simulated in a simple way would enhance the current workflow. The tool allows selection of pieces of models on an object level (chunks) rather than component level (points or primitives) to provide the artist an easier, more intuitive way with more immediate visual feedback to deal with the destruction processes, fracturing and dynamics. As a result, this artist friendly tool can help visual effects studios speed up their entire destruction pipelines increasing realism and performance."
CHAIR: Fowler, Deborah R.
Kesson, Malcolm Alllan
PDF : 26 pages, illustrations + WMV : silent, black-and-white with color sequences
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